|The Volcano of Hatred|
I disagree with them and now let me present a "structured and well thought out" Blog Post that has the underlying message; "SHUT UP YOU HATERS!"
First of all some background, I am not a tournament player. I play because I enjoy it. I do not intend to write filth I tend to work around a theme. My 3rd Place at Blog Wars last year was simply because apparently my army concept (Farsight Enclave- Lots of Crisis, Broadsides and Riptides) worked as a relatively competitive force. So I will not be looking at this Codex from a competitive stand point.
The new Tyranid Codex suits them. It is everything that I would personally expect of the Tyranid Race. You will need your Synapse Creatures, if you don't have them your army will be a gibbering wreck comparable to me in the mornings before my first pint of coffee (is this a better metaphor than the first one?).
Also Instinctive Behaviour has been switched up. There are now 3 variations a chart for each varying from "UH-OH this is bad" to "basically the same as before" to "basically the same as before but lets add a small bonus"
So allow me to cover a few key points;
1) Tervigon Spam doesn't seem as viable any more. requiring 30 Termagants to make a Tervigon a troops choice was a good decision. Stops people just buying minimum units to get the big stuff in to troops choice. helps focus on the hordes of critters style that I feel Tyranids should be. Also increasing the cost of the Tervigon by about 20% was definitely needed. They were overpowered for their cost. Multi-Level Psyker Monstrous Creature Unit Spawning Objective Holding Troops Choice for 165 or so points was insane even with the minimum "tax" for a gaunt unit to make them troops. Games Workshop are right here, the Haters are wrong.
2) The Doom is gone. People complained for ages about this being overpowered so what did you expect them to do? There was no need for it anyway as with the right roll you get a version of this from a Zoanthroape anyway. Ever since the release of 6th I've always felt that the Doom was Doomed.
3) Gaunts got cheaper. Termagants are now 20% cheaper than before. Meaning I can have my units 20% larger for no additional cost. This is HUGE!!! Troops are such an integral part of the meta now and who is going to complain here. I will cover synapse in soon but for 4 points for get a normally FEARLESS troops choice (if it isn't you are playing wrong!).
4) We lost the Rule Book psychic powers! GOOD! Tyranids are not normal Psykers! They have The Shadow in The Warp rule that diminishes access to the warp for psykers!!! Tyranid's have a single will, The Hive Mind, so having a single set of Powers makes perfect sense!!! Tyranids are not like the psykers of other races, they are not individuals per se but an extension of a greater power.,.
Games Workshop have got this right. They have put the character of the Tyranids in to the book and that is all I, as a hobbyist, ask for. I don't care whether it is overly effective on the battlefield. As long as it looks awesome and I enjoy the game it doesn't matter. And when all is said and I done, so what if I lose? The inevitable has only been postponed, I have now nibbled your shin, I will be back for the rest of you once I have respawned the army......
May The Dice Gods Be Ever In Your Favour